June Goals

It’s that time again!

In the interest of keeping me honest, here are my latest monthly goals:

  • Keep writing Tombstone Blues. I’m not going to set a specific word count goal, I just want to keep up the forward progress and keep momentum rumbling. Okay, who am I kidding, I want to hit at least 50000 words in the manuscript by month end (which is not looking promising), which brings me to the next item:
  • Revamp my writing routine. There’s a good reason for this (besides getting my ass off Facebook and Twitter a bit more).
  • Polish the first short story I wrote in May. It’s set in the Thunder Road ‘verse and takes place just after the first book. No Ted in this story. I’m playing around with some minor characters. Who doesn’t like dwarf women kicking ass?
  • Finish drafting the second short story I started. Another one set in the Thunder Road ‘verse. I’ve written a story with this character before, and love the voice (Hopefully you’ll all be able to read that one soon!). These first 2000 words feel more like the beginning of a new novel, but I think I can make it work as a short story.

How did I do last month?

  • Write at least 31000 words on the third book in the Thunder Road trilogy. Why 31000? It works out to 1000 words a day. 1K a day for May. I like the way it sounds. Also, somewhere around 30000 words is when a work in progress starts to actually feel like a book to me. My first drafts are usually in the 60K range (Thunder Road was 68000 in first draft, and Tombstone Blues was 62000 words in first draft), and so this will take me to roughly the halfway point of the novel (though I have a sneaking suspicion that Book 3, will be the longest of the trilogy)
  • Prepare for my Keycon 30 panels. I’ll be interviewing Ann Aguirre and moderating audience questions as a part of the “Hour with an Author” program. I’m also doing a panel on Myth and Folklore with Karen Dudley and Leia Getty, and sharing a reading slot with David Annandale.
  • Draft a new short story (I’m told there will be a post-Keycon write-off with some of my writing chums, and I always get lots of work done at these things, so what the hell, let’s add this to the mix).

Not too shabby! All goals made, despite spending three days at Keycon (and one day recovering from it), getting the vegetable garden in the ground, and a few days lost to a vicious headache.

Write on!

An Interview With Silvia Moreno-Garcia

Silvia Moreno-Garcia bought one of my short stories for the Fungi anthology she edited with Orrin Grey, and so it was an absolute pleasure to meet her at Keycon 30. I’m very excited about her latest project, Young Blood, a YA vampire novel set in Mexico. She’s currently crowdfunding the book on Indiegogo. I hope you’ll consider donating, there’s still ten days left to make this book happen and I really want to read it.

CG: Young Blood started out as a short story. Why did you decide to expand it into a novel?

SMG: I worked on two previous novels that didn’t pan out and I wanted to try something different, something that was short and had more clear-cut fantastic elements. I decided “A Puddle of Blood” could be extended and work as a YA, and it had been well received, so it seemed like a natural fit and I didn’t think there was anything like it around, so it might have some potential to attract readers.

CG: What appeals to you most about vampires as a monster in general, and your vampires in particular?

SMG: I think vampires are creepy fuckers. Nowadays they are popular romantic heroes, but if you look at legends and folklore, they are scary things. Emblems of the plague. You watch Nosferatu, the black and white version or the colour remake, and even though the vampire seems to desire the leading lady, it is NOT the kind of relationship you’d like to be in. It is deadly. Nosferatu is a horrid-looking thing. Those vampires appeal to me more than the romantic ones.

Even with the romantic ones, there are details that are ignored which I find disturbing. Why would a 100 year-old creature want to spend his life in high school, meeting teenagers? There’s a disturbing thing there. Predator double time.

As for my vampires, Atl is inspired by Caribbean and Latin American folklore. I like having a vampire that is a bit different and isn’t romantic. Some of the other vampires in the book take after European vampires, but they are not romantic, either. It was fun having these creatures going around Mexico City and fighting each other.

CG: Why do you feel it’s important to set fiction outside of the big US cities where we commonly see it?

SMG: I just think it’s odd that everything happens in the US. Every single time an alien ship it lands it’s in New York or Washington. Let’s shuffle it around, no? Also, the reactions of the people in a different cultural setting can be very interesting. If you have aliens walking through the slums of Mexico, I think you’d get a very different reaction. I imagine that if they tried to make it into Tepito, a famous low-class, tough neighborhoud (since the time of the Aztecs), they’d come out dead. There are many untapped possibilities when you go for someone who is not the usual protagonist or you transport the action to a setting you normally don’t see.

That’s why Domingo collects garbage. I wanted to have a protagonist who was not upper class or white or emo. Someone who isn’t heroic in the oh-you-are-the-chosen-one kind of way, but still has street smarts and is brave in his own way. And I wanted to put him against Atl, who is older, more sophisticated, more sure of herself, so that we don’t have the older suave male and the younger naive woman.

CG: I’ve only read the sample chapters so far, but I love your portrayal of Mexico City. How did you capture its flavour?

SMG: Thanks. Mexico City is an awesome city. It’s huge. You can find anything in the world there. It’s also ugly as hell. It’s also beautiful. You can walk into 18th century houses and brand new highrises. It’s a labyrinth. It’s a great monster. I love and hate it. I hope some of those feelings come through in the text: what it’s like taking the subway, walking through some of the streets and the like.

CG: What was the most interesting piece of research you found while working on Young Blood?

SMG: I read a lot about the current crime troubles in Mexico, the narco stuff. It’s quite disturbing. If you think fiction is bad, try browsing through some newspaper articles. In a way, writing about these kind of crimes is a bit cathartic because it’s just so freaking scary knowing what’s going on in the place where I was born. I can process the horrors better this way, if it makes any sense.

Anyway, the most interesting factoid is how the narco system began. It started in the 1940s. Farmers in Sinaloa started growing opium poppies. The government of the United States needed an alternate supply of morphine during World War II. They couldn’t get it from Asia due to the war. So they encouraged farmers to grow it for them. They planted the seeds of the cartels. Though the United States loves to talk about the War on Drugs, they got us started on this path.

CG: Do you have any further plans for Atl, Domingo, and Rodrigo if Young Blood gets funded?

SMG: I don’t like doing multi-series books, so this will be the end of them. Unless someone wants a graphic novel. Then GMB Chomichuk can draw it.

CG: I’d definitely buy that! Thanks, Silvia, and good luck with Young Blood!

You can read Chapter 1, 2, and 3 on Silvia’s website. Here’s the trailer for Young Blood:

Mexican by birth, Canadian by inclination. Silvia lives in beautiful British Columbia with her family and two cats. She writes speculative fiction (from magic realism to horror). Her short stories have appeared in places such as Fantasy Magazine, The Book of Cthulhu, Imaginarium 2012The Best Canadian Speculative Writing and Shine: An Anthology of Optimistic Science Fiction. Her first collection, This Strange Way of Dying, is out in 2013.

Silvia is the publisher of Innsmouth Free Press, a Canadian micro-publishing venture specializing in horror and dark speculative fiction. The Innsmouth Free Press website features daily non-fiction and tri-annual fiction issues. Innsmouth Free Press publishes several  high-quality anthologies and novels during the year.

She has co-edited the anthologies Historical LovecraftFuture LovecraftCandle in the Attic Windowand Fungi. The upcoming Dead North will be the first anthology she edited solo.

In 2011, Silvia won the Carter V. Cooper Memorial Prize (in the Emerging Writer category), sponsored by Gloria Vanderbilt and Exile Quarterly. She was also a finalist for the Manchester Fiction Prize.

To contact Silvia e-mail her at silvia AT silviamoreno-garcia DOT com. You can also find her on Twitterand Google+.

GMB Chomichuk’s Raygun Gothic (Issues 1-5)

With my recent contribution to the Lords of Gossamer and Shadow RPG Kickstarter, I’ve been thinking about Roger Zelazny’s Chronicles of Amber. I’ve loved those books since high school. If I am absolutely backed into a corner by persistent inquiry, it’s these novels that I label as my all time favourites (still a bit of a cheat I know, to name a ten books series when someone asks you for your favourite novel singular–if I’m forced to narrow even further, then I pick the second novel in the series, The Guns of Avalon to fill the spot).

What does this have to do with GMB Chomichuk’s serialized comic book, Raygun Gothic? When I first read the first three issues of Chomichuk’s latest work, it reminded me of the vastness of Zelazny’s Amber, and I don’t make that comparison lightly. So what is Raygun Gothic?

Raygun Gothic is: a bombastic science-fantasy tale that spans 14,000 years of  history and the lifespan of one person who is cursed to live that long in protection of humanity.

Raygun Gothic is: knights and dragons and monsters and witches and werewolves.  It is also robots and cyborgs and aliens and starships.

It’s also been serialized on Bleeding Cool and garnered Chomichuk two Prix Aurora Award nominations. GMB Chomichuk and I were guests at Keycon this year, and as I watched him create an original work, I was reminded of how much I loved his art, and also that I wasn’t quite caught up on Raygun Gothic.

So I dived back in, reveling in the slow reveal of an Immortal King who wears his crown from the distant past and into the far future, is called upon again to take an active role in the defense of humanity. Raygun Gothic’s protagonist would be right at home in the intrigues between the Kingdom of Amber and the Courts of Chaos,which puts him right in my wheelhouse of characters to love.

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Raygun Gothic plays with Greek myths (The King’s space warriors are called Hoplites, and they attempt to breach the walls of Ilium and defeat it’s defender, Ajax). I wish like hell I would have remembered this element when I was asked for science fiction that contained mythological references at my Keycon Myth & Folklore panel! Chomichuk doesn’t merely draw on mythology, there are references to Shakespeare too. An uttering of “Once more unto the breach” or The Immortal King meeting with the Crossroad Witches of Dunsinane, who told him of his rise to power–every word they said coming true.

Chomichuk gives The Immortal King many names, Sir Water the Grim, The Forever Man, The Peerless Warrior, and with his millenia spanning career as an eternal champion, the reader can imagine The King fulfilling the role of any great warrior or monarch from literature or myth. Lancelot, Arthur, Leonidas, and yes, my favourite, Corwin of Amber. When a line like “The game we played had the world as it’s prize,” is uttered, imagined Conner MacLeod battling the Kurgan in Highlander. This wide ranging influence across genre boundaries and media plays in the story’s favour and into one of Chomichuk’s artistic strengths: mixing media with unusual and unique results.

Despite the presence of monolithic space vessels, The Immortal King rides into a space battle on a dragon. Or as Chomichuk refers to it, his genetically engineered warwing. A beast that possessed a ferrous skeleton that allowed it to ride magnetic currents “as sure as any creature took to the air.” The juxtaposition of The King wielding a sword while riding a fantastic beast into battle with robots and rayguns is something that I just love.

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The King is empowered by a simple means: Those that would do him harm must risk the same. Whether it is drones, men, cyborgs or dragons that The Immortal King faces, he is up to their challenge, made equal to them by the nature of his gift. As the King battles Ajax he notes, “He had evolved to overcome the science of war. What I did was art.” And what a work of art this comic is! Only five issues in, and so much more to come.

I can’t wait.

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What are you waiting for? Read Raygun Gothic here: 

Let me know what you think of it, in the meantime, I’m going to reread The Imagination Manifesto.

My Keycon 30 Roundup: AKA Best. Con. Ever.

A bold statement, “Best. Con. Ever.”

But I’m going to stand by it.

Keycon 30 was a multiple anniversary, celebrating thirty years of the convention, fifty years of Doctor Who, and 100 years of H.P. Lovecraft (In another anniversary of sorts, or at least a cool coincidence, I am celebrating my one hundredth post on the blog with this roundup).

This was my first con with a book out (yeah, yeah, I know, World Fantasy and Pure Speculation were a part of my tour, but Thunder Road was just released then, and few folks had had the chance to read it yet). I was blown away by the number of people who came up to me to tell me that they loved the book. And I swear, I didn’t pay first time Keycon attendee, Shayla Elizabeth to sport a Thunder Road tattoo on her cheek all weekend. 

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The only complaints I heard were about the brief period when the elevators had stopped working, but seriously, people complain about the elevators at every convention I have ever been to. And you can hardly blame acts of Cthulhu on the convention. This was the biggest and best Keycon I can remember. The guests hit on all cylinders, even the ones I wasn’t familiar with before the con. I didn’t see half of the folks I wanted to, and they time went by too quickly with those I did see. But I did make many great new friends.

Hats off to Brian Mitchell and Levi Labelle, the 2013 ConChairs. They deserve your Aurora nominations next year. As does the programming team of Sherry Peters, Lindsay Kitson, Anna Lauder and Charlie Lauder.

This year the book table was manned by some Chapters and Coles staff. I’ve tweeted about how awesome they were all weekend, but it deserves to be said again: Sydni, Stephanie, Dana, you ROCK! They knew their stuff (and knew my book!) and were lots of fun. I signed all the stock of Thunder Road they brought with them, and I hope to see them back at the con next year.

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I never get to see everything that I want to at any con. Invariably, one must see (at least, must see for me) panel is in conflict with another, but I particularly enjoyed Lee Moyer’s presentation on bad book covers and the crowdfunding panel Lee shared with Sylvia Moreno-Garcia and Steven Barnes.

As for my side of the programming, I had a great time sharing a reading slot with David Annandale. We decided to tag team and trade off several short readings rather than each doing one long one. I think it worked well and kept our audience interested. David read from Gethsemane HallDeath of Antagonis, and Yarrick: Chains of Golgotha. I read the openings from my short stories “First They Came for the Pigs” (natch, Silvia was my editor on that story) and “Back in Black”, finishing off the slot with the opening pages of the second book in the Thunder Road Trilogy, Tombstone Blues. 

Next up, I was moderating the Hour with an Author panel, featuring Author Guest of Honour, Ann Aguirre. Things got off to a slow start due to some location confusion (our original room had been partially flooded by a busted sprinkler head–R’lyeh Rising, terribly appropriate for a Lovecraftian Keycon) so I had a great chat with Ann before attendees filtered in to start asking questions. Ann is a great storyteller, and I’m in the middle of reading her Corine Solomon novels at the moment and really enjoying them (I’ve also been told that if you like Firefly you’ll like her Sirantha Jax novels–and I love me some Firefly, so I’m excited to start those too). Because our panel started late, we ended a little late, and Ann only had 45 minutes to eat before her next slate of programming started. Knowing from experience that the Radisson restaurant would not make that kind of turnaround, we hustled out of the hotel and into the rain. The closest restaurant was La Bamba, so yes, we took the author from Mexico City to eat at a Mexican restaurant in Winnipeg (her verdict: good–and more authentic than she usually finds in the States).

My final panel was a discussion of Mythology and Folklore with Karen Dudley and Leia Getty. Technically, the panel was about the “reemergence of Greek and Norse mythology in fantasy fiction” but after talking about how those stories have never really gone away, we started branching out to talk myth in a more general way and about using it in fiction. It was  a great turnout for a Sunday afternoon panel. I had a lot of fun.

I checked out the Filk room, aka The Dandy Lion, run by Morva Bowman and Alan Pollard (who are nominated for an Aurora Award for their concert at FILKONtario 22) with Samantha Beiko and Clare Marshall. Clare rocked the blue fiddle she borrowed from Sam (the blue fiddle she was hoping to sneak home in her luggage) through a number of songs before Morva and Alan started their concert. I’ve never been much into the filk scene at cons, but I had a lot of fun.

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Things got a little meta when Canadian Author Guest of Honour, J.M. Frey read a fantasy short story set at a fantasy con during the Dead Dog party. Ryan Roth Bartel from Rampant Design made a custom mask for Lee Moyer. GMB Chomichuk drew a wicked version of Nyarlathoteph in his crawling chaos shape for Silvia Moreno-Garcia. I love Gregory’s work, and so to see him create an original piece was a treat I won’t soon forget.

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You can see the finished product in all its eldritch glory in Silvia Moreno-Garcia’s Keycon post.

A whole gang of us spent the night of the Dead Dog in the Clockwork Club hospitality suite holding a seance that summoned only popcorn. Stories were told and plots were hatched. Oh, and we may or may not have formed a secret society. But I can’t talk about that.

It’s a secret, after all.

Creating Mythology: A Guest Post By Rhiannon Held

I’m very happy to host a guest post from Rhiannon Held to celebrate the release of her second novel, Tarnished. I absolutely loved her debut, Silver, and I had the pleasure to interview her after its release. The unique werewolf culture and mythology that Rhiannon brings to her work was definitely a highlight, and that’s what she’s going to discuss today:

When I started building the werewolves’ culture for my books, I wanted them to feel absolutely grounded, as real as any culture you’d discover in our world. One thing I knew I needed for that was their mythology and religious teachings. I didn’t model them on any real world mythology in specific, but I did draw heavily on my knowledge of various Native American stories from my training as an archaeologist in the Pacific Northwest. I think anyone who wants to create a mythology for their own world can go through a similar process.

Now, a professor of folklore or anthropology could probably list all kinds of different aspects of mythology that are important, but I focused on a few in particular when creating my Were myths. The first thing I came up with was their creation story, but that’s really just one part of a bigger function of myths: explaining the unexplainable. Imagine a pack of Were back in history, before science. They’d want to know, where did they come from? What’s their purpose while they’re here? Where do they go after death? I’m sure you recognize those sorts of questions from plenty of human sources as well.

So the creation myth answers where they came from, and sets up the gods and cosmos so they know what they return to after death, as well. Getting into more specifics, I drew on the common theme of many mythologies, in which things were absolutely perfect until someone screwed it all up. The Were lived with their gods, the Lady and Death, until the humans came to kill them with fire. Death was forced to teach them of mortality himself, so they would know to fear it and avoid being slaughtered.

Another thing I wanted to do was fill the Were mythology with elements that reflected the Were’s day-to-day life at the point the mythology would have developed. When you’re trying to explain the unexplainable, you use things that make sense to you: like a tribe describing the sky as an unturned basket made by the gods, a bigger version of the baskets they use every day. The moon and its light are central to the Were’s mythology, as manifestations of the Lady, so they say the stars are the broken pieces of her first child, that she tried too much to make just like herself. The moon is a key part of a Were’s everyday life, so it’s how they define the rest of the cosmos.

Of course, another function of a good mythology is to teach morality. In the teaching parables that I came up with for the Were, I focused on the kind of things that werewolves would need to teach their children, like wariness of humans and pack loyalty. Then, when the subject of the parable made a mistake, I made sure the consequences were larger-than-life, worthy of a tall tale. It won’t appear until book 3, but in one of the Were stories, a woman who cannot forgive doesn’t just drive away her pack, but actually transforms into a rattlesnake, forever doomed to rattle her grievances to whoever will listen. Now those are the kind of consequences that will get a kid’s attention!

A few things, I purposely made different. Rather than have the Were define the soul in a typical way, I picked another intangible thing about people to invest with that meaning: their voice. I figured that howling is so key for wolves that the Were would already be quite voice oriented. It’s the same concept as a soul: a Were’s voice is greater than some air being pushed through some muscles by some other muscles, the same as the Western concept of the heart is greater than some red cells and plasma being pushed around by another muscle. When Were die, it’s their voices that Death takes back to the Lady.

I’ll end with the trickster. Every good mythology needs evil, whether it caused everyone to fall from the perfect world, or drives the mistakes in the parables. And even more fundamentally, it’s an unexplainable thing that needs explaining. Why is there evil? Why did someone else do something bad to me or those I love? But the world is also full of chaos, and some of my favorite characters in mythology are the tricksters who create it, like Coyote and Raven. Sometimes they have selfish goals, sometimes they want to shake things up, and sometimes they just think it would be funny. When I have Death speak to Silver in the books, that’s often what he’s channeling: a force for chaos, change, and movement. Which may well be positive in the end! After a lot of trouble, of course, which Death can laugh at.

So taking even just those few basic elements—explaining the unexplainable, matching everyday life, teaching morality, and including evil and chaos—I found myself with a living, breathing mythology in no time. I pinned down a few basics off the page, like the creation story and where the Were go after death, and then let the rest of the parables and tricksters crop up as I needed them. I get excited whenever I find a place on the page where a reference to a parable will fit, because then I get the fun of coming up with it!

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Rhiannon Held is the author of SILVER, and TARNISHED, the first two novels in an urban fantasy series published by Tor Books. In her day job she works as a professional archaeologist. Unfortunately, given that it’s real rather than fictional archaeology, fedoras, bullwhips, aliens, and dinosaurs are in short supply. Most of her work is done on the computer, using databases to organize data, and graphics programs to illustrate it.

Where You’ll Find Me At Keycon 30

Tentacles,Tardis, and bison, oh my!

Keycon 30 is almost upon us! I’m really excited about this year’s convention. It’s my first Keycon with a published book under my belt, and a lot of my out of town friends are coming in for the event. All signs point to an awesome weekend. If you’re attending and want to see me, here’s where I’m guaranteed to be:

Author Reading with David Annandale and Chadwick Ginther

Ambassador C 11 11:00:00 Saturday

David Annandale and Chadwick Ginther read from their latest works.

Saturday Autograph Session Hour 2 

Terrace East 13 14:00:00 Saturday

I’ll be signing along with Ann Aguirre, David Annandale, Eileen Bell, Marie Bilodeau, Karen Dudley, Richard Hatch, Billie Milholland, Robert J. Sawyer, and Hayden Trenholm.

An Hour with Ann Aguirre

Ambassador B 11 15:00:00 Saturday

I’ll be moderating the question and answer period with Keycon 30 Author Guest of Honour, Ann Aguirre

Mythology/Folklore

Terrace East 13 14:00:00 Sunday

The re-emergence of Greek and Norse Mythology in Fantasy Fiction.
My co-panelists are: Karen Dudley and Leia Getty

There’s also a very good chance you’ll spot me in the Dealer’s Room or attending one of the other fine panels. If you do, please say hello.

Not only is Keycon 30 shaping up to be a stellar con, but you’ve got two options for an early kickoff. Thursday night, May 16th Clare C. Marshall will be reading and signing from her YA novel, The Violet Fox at McNally Robinson and Eileen Bell, Marie Bilodeau, Karen Dudley, and Billie Milholland will be reading their work, and discussing women in Canadian science fiction and fantasy at the Millenium Library.

Write on!

Getting Back In The Groove

It’s nice to have a brand new writing project to work on.

Ever since I sold Thunder Road I’ve felt that between editing that and getting my first draft of Tombstone Blues into submission shape, I wasn’t enough new writing. And drafting a book–discovering a new story–is definitely my favourite part of the process. I’ve never felt writer’s block. When I sat down to write, I found words. Sometimes they came easily. Sometimes not. But lately I’ve felt differently. After solidly revising for so long, I felt something else: Writer’s Paralysis.

I had all the time in the world to polish Thunder Road. It was well received: it’s won one award, been shortlisted for three others. So far I’ve had good sales, good reviews. But I have something to live up to now. Which is where the Writer’s Paralysis and deadline dread come in. I think I’m a better writer now than I was when I started Thunder Road and I at least had a draft of Tombstone Blues, but I was trying to fix book two while book one was still in editorial. Now I’m trying to write book three while book two is being revised. 

Book three has a deadline too. For the longest time it was just an idea. I had a sort of outline. Scenes that I’d jotted down as I drafted the other books, and an idea of how it would go, a soundtrack. But how to bring all that together in time? How to not just start a story, but pay off two other books worth of plot threads and thematic elements and satisfy my readers?  That kind of thinking makes it easy to not do anything at all. ”Your next round of edits could drop at anytime so don’t get too deep into a new project,” I’d tell myself whenever I had a shiny new idea. 

How will I do it? It doesn’t matter how I do it. What matters is that I have to do it. There’s no choice. It says trilogy right there on the cover of Thunder Road. I’ve made a promise to my readers, even if I didn’t have any readers then, and so I don’t have a choice. I have to deliver. I imagine this is something that every writer who goes from aspiring to contracted goes through. There is definitely an adjustment period. Writing is a business, and the business side of things will keep popping up when you’d rather be writing.

I’ve been easing into the book. Normally, when I’m in the flow, I’ll draft anywhere between 2000-4000 words in four hours. Two thousand is usually my minimum, but I aim for three thousand. Why then is my May goal only 31000 new words, or one thousand a day? Because somewhere along the line, whether it was when I injured my arm in 2011 or got seduced by social media, I lost my routine. Words come a little bit harder at the beginning of a book, as I try to find my opening, try to find the tone of the novel (or try to remember just what the hell happened in the last two). I set realistic goals, because why set myself up for failure? If I haven’t been hitting my usual word count, why could I assume those big word count days will come right from the beginning? I’m hitting my goals.Rebuilding my routine. I’m actually a day ahead of schedule (and yesterday was my best word count so far on this book) which is pretty good because I missed a day early in the month. There’s no rest for the wicked though. I have a lot more ground to gain, I don’t think I’ll hit my 1000 words a day during Keycon (and knock wood that I can avoid any con crud).

Once the book has some steam behind it, I am confident that those big word count days will come. They always have before. Once I get through these opening chapters, I’ll also be able to start dropping in those words that were written years ago (in some cases while I was drafting Thunder Road). I have about 12000 words worth of those random scenes just itching to join the count.

Thunder Road book three, as yet untitled, is already starting to feel like a real book.

Write on!