Since one of my writing goals for 2020 was also to read more, I thought it would help to keep track of what I knocked off Mount Tsundoku. Here’s as good a place as any to post what I’ve read in 2020 to keep me honest, and what I thought of each book immediately after finishing.
Imaginary Numbers by Seanan McGuire: I started this in February, had hopes about finishing it before March, but it didn’t happen. I’ve been waiting for this one for a while. Sarah Zellaby has always been one of my favourite minor characters in the InCryptid series, so it was nice to see her get her moment to shine. I also love that McGuire’s books have included bonus novellas.
Story Genius by Lisa Cron: I picked this one up on the recommendation of writer Delilah S. Dawson. I haven’t been much for reading books on writing since I started publishing, but this was a pretty strong recommendation from a writer whose work I admire. I only read it, I chose not to play along and do the exercises suggested by the author. I’ve been in the middle of revising a novel and don’t want to think too hard about the next one I want to write, but as with any writing advice, there’s some I hope to internalize, and some I doubt will work for me. Cron kept it interesting though, and I liked how she followed one author and one novel in progress throughout the exercises she suggests, showing the work in progress.
Bite Marks by Becky Annison: This was a Powered by the Apocalypse game that I backed on Kickstarter. After reading Monster of the Week last year, I’d hoped to maybe use this in conjunction with some of the lore from my old White Wolf World of Darkness Werewolf: The Apocalypse books, but I don’t think that’ll work out. I think this game is a bad fit for the groups I’m currently playing with, but not necessarily a bad game.
Dungeons & Dragons Explorer’s Guide to Wildemount: Based on the setting for the second Critical Role campaign. I really like this supplement. It does a lot of what the Eberron: Rising from the Last War does well. Lots of adventure opportunities and interesting new character options. I think I like it better than the previous Critical Role campaign book for Tal’Dorei, but that might be because I started watching the show with the second campaign and never really connected with the first after the fact. I’m still unlikely to run a game set in Matthew Mercer’s world, but there’s lots in here I’d borrow for a homebrew game.
I’d hoped to read more, what with social distancing and trying to stay inside as much as possible, but pandemic news has been having the same effect on my reading as it has on my writing–the siren call of the TV is even harder to ignore. Hopefully April will be better in all things. Stay safe and be well, friends.