Since one of my writing goals for 2020 was also to read more, I thought it would help to keep track of what I knocked off Mount Tsundoku. Here’s as good a place as any to post what I’ve read in 2020 to keep me honest, and what I thought of each book immediately after finishing.
Tiny Gunslingers by Gallant Knight Games: A minimalist western game. I’ve loved all the Tiny D6 games I’ve picked up so far, even if I haven’t played them as much as I’d like. I have a plan for this one though (Sigh. I have a plan for all of them). I especially like the shootout mechanic which uses playing cards and Blackjack rules to resolve, which feels like the iaijutsu duel mechanic from early editions of Legend of the Five Rings.
Beak, Feather, & Bone by Tyler Crumrine, Austin Breed, and Jonathan Yee: This is another Kickstarter game, a ‘zine-length competitive map labeling RPG and worldbuilding tool. I’ll probably be using it more for the later than the former, but it looks great, the rules read well, and it should be a fun way to spend an evening regardless of motive for playing. Also, loved the ravenfolk art by Austin Breed.
The City We Became by N.K. Jemisin: I started this one back in March and was loving it up until about a quarter of the way through, and then the everything happened with the real world and wouldn’t let up. I set it down meaning to get back to it, and it took me a while to regain my focus–my issue, no fault with Jemisin’s writing, which was superb–but once I did pick it up again, it was a race to the finish. What a goddamned great book. I’ve never been to New York but The City We Became felt both true to the New York that I’ve seen dramatized and at the same time so much deeper. I hope I get to see the real place some day.
War of the Realms by Jason Aaron, Russell Dauterman, Matthew Wilson: I loved most of Jason Aaron’s run on Marvel’s Thor comics, but this book wasn’t to my taste. Dauterman’s art is as gorgeous as it ever was. Maybe if I’d read more of the ancillary issues tie-in issues my opinion might’ve changed, but I’m never a fan of Marvel’s big crossover events, and a book needs to stand on its own.
Forbidden Lands Player’s Guide by Free League: This was a reread. I’d missed a bunch of game sessions in a friend’s ongoing campaign, and now that I’ve been back a bit more regularly, I decided to refresh myself on the rules. Found a bunch of stuff I’d forgotten. Still love this game. A great, but deadly, hex-crawler with swift and deadly combat.